![]() It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. If I stop maintenance, I can still use that version of modo for as long as I like.This is my take on Sam Keith’s The Max. And 30€/month is just for modo maintenance. If something takes me twice as long to achieve in blender. If I use it 3 hours per day that's probably 50 cent per hour max. ![]() ![]() Staying on the modo bandwagon is about 30€ / month for me. If you are in doubt with a serious purchase, postpone and continue to evaluate. Foundry is now providing tutorials for free, which is cool. Other options in the open source space don't even come close. #REDDIT LIGHTWAVE 3D FREE#Think about it: Once you say: I only want to use a free product, you actually do not have any choice left at all: you have to use blender. As it has been skimming around for about 20 years now. Blender also needs approx 1.5 mio dollar funding per year to stay afloat. I use Modo (gamedev) because I get stuff done faster and for me it is the overall better product. ![]() If you want to reach future-parity you probably have to buy a few blender plugins (last time I checked ). So nobody can tell you what you might be missing.Īnimation and Rendering is absolutely awesome in Modo and not a niche as others have suggested. #REDDIT LIGHTWAVE 3D HOW TO#If you know exactly what you want from 3d and you know how to accomplish that with a 3d program and you have done that, then you already know which software to choose. If you are new to 3d, blender might be an entry drug. You should just figure out what you want to accomplish. ![]() And if you still want Modo you’re not out anything. That’s my recollection of it but I can’t guarantee its accuracy.) Newtek’s management didn’t want to spend the time and money and delay the next Lightwave release for years while rebuilding it from scratch, so some of the core engineers left Newtek and started Luxology and built Modo. The codebase had a very long history, was becoming difficult to maintain, and was being held back by legacy tech considerations. (Not that it isn't worth the money I'm just a hobbyist and I sometimes go for months at a time without launching it.)Īs for the question about Modo’s relationship to Lightwave: If I remember correctly the core Lightwave team felt that Lightwave was due for a total rewrite. I might return-I love Modo and want it to succeed-but right now it's hard for me to justify the expense. It’s astonishingly capable, and while I’m only a couple weeks into it I don’t see any reason to pony up the money and go back to Modo just yet. Getting current on Modo was going to be expensive enough that I decided to give Blender a look before opening my wallet.īlender has come a VERY long way and as others have said it has an enormous community and lots of momentum around it.ĭon’t dismiss Blender as a toy just because it’s free. After taking a few years off from 3D I’ve recently decided to get back into it. I switched from Lightwave to Modo when 1.0 came out and used it for years (as a hobby, not a profession). ![]()
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